DDoS Protection
DDoS protected hosting,standard on every plan.
Every HostPanel plan includes always-on DDoS mitigation at no extra cost, from UK web hosting to game servers protected by 10Tbps+ of filtering capacity. Volumetric floods and application-layer attacks are scrubbed before they reach your server, and we never null-route your IP to make an attack someone else's problem.
Included on every plan · 10Tbps+ on game servers · UK London datacentre
10Tbps+
Game Server Mitigation
24/7
Always-on Filtering
£0
Extra Cost
All
Plans Protected
What a DDoS attack actually looks like
A distributed denial-of-service attack floods your server with junk traffic from thousands of sources at once until real users can't get through. What that looks like depends on what you're hosting.
For a website or web app
Pages slow to a crawl, then start returning timeouts or 502/503 errors. Checkout flows fail, forms stop submitting, and monitoring lights up. Attacks are often layer 7: floods of seemingly normal HTTP requests aimed at your most expensive pages, such as search or login, so your CPU and database drown long before your bandwidth does.
The motive is usually extortion, competition, or simple vandalism, and the attack frequently arrives at the worst possible moment, such as a product launch or sale.
For a game server
Ping spikes into the hundreds, players rubber-band around the map, then everyone times out at once. Game servers speak UDP, which is trivially cheap to flood and spoof, so attacks are usually volumetric: raw packet floods designed to saturate the server's connection entirely.
The motive is personal. A banned player or rival community can rent a booter for a few pounds and attack mid-event. That's why unprotected game hosting effectively doesn't work, and why our game server network carries 10Tbps+ of dedicated mitigation.
Volumetric vs application-layer, and why the difference matters
"DDoS protection" is only meaningful if it covers both categories, because they fail in different ways and are filtered with different techniques.
Volumetric (layers 3-4)
Brute force against your bandwidth: UDP amplification, SYN floods, and reflection attacks measured in gigabits or terabits per second. No single server can absorb these; they must be filtered upstream by a network with far more capacity than the attack. This is what mitigation capacity figures like 10Tbps+ refer to.
Protocol abuse (layer 4)
Attacks that exploit how TCP and UDP work rather than raw volume, such as SYN floods that exhaust connection tables or fragmented-packet tricks. These are caught by stateful inspection at the network edge, dropping malformed or abusive flows before your server ever allocates resources to them.
Application-layer (layer 7)
Floods of well-formed requests, for example HTTP GETs to expensive endpoints or game-protocol join spam. Low bandwidth, high damage, and invisible to purely volumetric filters because each request looks legitimate. Filtering relies on behavioural analysis and challenges to tell a botnet from real visitors.
How HostPanel mitigation works
Always-on inspection with attack traffic scrubbed upstream, so your server only ever sees clean traffic.
Included on every plan
DDoS protection isn't an add-on or a premium tier. Every HostPanel product ships with mitigation enabled from day one, at no extra cost.
Always-on, not on-demand
Traffic is inspected continuously, so mitigation engages as an attack starts rather than after someone notices your site is down and flips a switch.
Filtering, not null-routing
Attack traffic is scrubbed and dropped while legitimate visitors keep getting through. We don't null-route your IP and take you offline to protect the network.
Built for game servers
Game servers are the most attacked things on the internet. Ours sit behind 10Tbps+ of mitigation capacity tuned for UDP game traffic.
Protects layers 3, 4 and 7
Volumetric floods, protocol abuse, and application-layer attacks are handled with different techniques, because one filter doesn't stop all three.
No surprise bandwidth bills
Flat monthly pricing means an attack doesn't turn into an invoice. You pay the same whether you were attacked or not.
Which products this applies to
All of them. DDoS mitigation is part of the platform, not a product tier.
Game servers
10Tbps+ mitigation tuned for UDP game traffic. Minecraft, Rust, Palworld, ARK, CS2, and more.
Web hosting
Always-on protection for sites and shops, with free SSL and a CDN with 30+ edge locations included.
App hosting
Node.js, Laravel, Django, and Docker workloads behind the same always-on filtering.
Managed databases
MySQL, Postgres, and Redis with SSL-only connections, IP allowlisting, and network-level protection.
Protection is backed by our 99.9% uptime SLA with service credits. For a deeper look at attacks on game communities, read our guide to DDoS protection for game servers.
Frequently asked questions
Host behind real protection
Always-on DDoS mitigation on every plan, 10Tbps+ on game servers, at flat prices that never jump at renewal.
